- Trainee host
During the two years of education to become a Space Invader, the student
will work with a variety of modules. The order of which they appear, the
range, the content and the purpose of the modules are summarized here.
In between the modules are shorter periods with workshops as well as classes
in project management (sometimes even holidays!).
The following plan is a brief summary of the plan for the studies of Crew
5 who are completing their education in July 2000.
Introduction, week 36-38
Graphics, week 39-40 + 45-47
Internet, week 41-44
Director, week 48-50
1st major assignment, week 51-3
Video and Sound editing, week 5-9
3D, week 10-12
Animation and Sound, week
Programming & Internet, week 19-20
2nd major Assignment, week 21-23
Summer vacation, week 27-32
Specialization in a Field, week 33-39
Specialization in a Subject, week 40-46
Group exam, week 1-6
Trainee Service, week 7-20
Individual exam, week 21-26
Purpose: To make a good start! The students will be introduced to the elements of
the education, be informed about the structure of the study and school,
and get a feeling of the possibilities within multimedia. The people involved
are given a chance to get to know each other and the computer is placed
where it belongs: At the user's command.
The graphics module will give the students a basic understanding of colour,
composition, typography, design, interface design and layout. Knowledge
provides the foundation for a critical attitude toward design. Theory provides
consciousness about the signals given by a design. This should inspire
innovation and creativity instead of "reproduction" of existing material
Getting absolut confident with the internet is essential to a Space Invader.
The students must obtain a basic understanding of designing interfaces
and they will be introduced to various web technologies. They get to master
HTML and will produce their own personal website which is their electronic
face to the world while they study at Space Invaders.
In addition to this module, Director will be a general theme during the
education. The students will gain knowledge of interactive narrative structures
and work with flowcharts and storyboards. The purpose of the module is
to make the students capable of creating complex interactive multimedia
By going through important film genres, a basic
insight in cinematic means is given. Storytelling will
be approached from a filmtechnical angle, and the role of video in a complex
production will be debated.
Traditional video editing is a step towards the special possibilities of
the digital domaine, such as picture manipulation.
In this module the students will work with the artistic effects of music
and sound. Valuable tools for the making of meaningful and expressive combinations
of sounds and pictures will be introduced.
Knowledge of possibilities and trends in the area of 3D-modelling is a precondition
for the ability to use 3D and continue the development of the field. Analysis
of individual design artifacts will provide insight in some of the aesthetic
and design related trends of the 20th century. The use of 3D graphics will
be discussed and the consciousness about the building of objects and scenes
will be developed. In terms of design, concepts like weight, balance, textural
effects, proportions and more will be considered.
A possibility to practice and use techniques for 2D- and 3D-animation is
given. When working with animation, narrative techniques as well as the
environment around the story will be debated. Furthermore, the role and
function of the animator in a given production are analysed to ensure that
the animation becomes a natural and meaningful part of the final production.
Specialization in a Field
In the specialization each student choose a field upon which he or she wants
to concentrate and develop individual competence. Classes are given in each
of the following areas: moving images (graphic, video, animation),internet design, internet programming and 3D.
Specialization in a subject
In addition to the field specialization the students are given the possibility
of specializing within a certain subject. Classes are given in: Game design,
intelligent surroundings, tracking and e-commerce.
Between group exam and individual exam the students complete 3 months of
trainee service. The students gain experience with the culture, possibilities
and limitations in a multimedia producing company. These experiences are
crucial for the students in choosing a field of specialization and planning
their further career. The students find and arrange their own trainee service
with exactly the kind of company each student prefer. So far the students
have chosen many different kinds of companies, some have gone abroad, and
very few have had difficulties finding the kind of host they preferred (see
also "Trainee Hosts"). Some students have arranged
with their trainee host to turn a certain project into their individual
exam, and quite a few have been employed by their trainee host after graduation.
The students do not receive salary during the trainee service.